When performing exercises on architectural design, students acquire professional skills and abilities of variant sketching and modeling. Education skills sketching and creative search is carried out in the course of assimilation of repetitive actions; automatic skill - sustainable performance of actions with the imposition of part of the control operations beyond the limits of thought processes. Automatic actions through transformation are transformed into skills that characterize readiness for practical and theoretical procedures performed quickly and consciously.
Skill is the ability in new conditions, on the basis of previously acquired knowledge and experience, to perform certain activities of transforming the initial information into the final product - the project. Skill - the procedure developed in time is transformed at senior courses into a highly developed skill of variant modeling and further into the basics of mastery. Mastery is characterized by the creative use of professional skills and design experience, the stimulation of fantasy in the direction of creating a new one.
The set of skills required by the architect is not dictated by the needs of creativity alone. Creative design is based on an extensive array of non-creative operations to develop a design model, and in this area it is also necessary to master performing skills and abilities (tracing stairs, vestibules, stained glass, etc.).
Skills and knowledge are improved by their own design experience, through communication with the teacher, replenished as a result of the exchange of skills and knowledge of students among themselves. The teacher teaches the student to feel and understand the logic of the architectural composition, to find the true material expression of the idea. New knowledge is acquired by the student through the “discoveries” in the process of architectural design. Each completed educational project makes the student a part of the public experience of architecture and at the same time is an independent creative attempt to solve the project problem.
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